England's second tier: 24 clubs, 46 games and a promotion race so chaotic it's the hardest division in Europe to call. Pick one of all 24 Championship clubs each week to win. Get it right and you survive; a draw or a defeat and you're out. The last player standing wins the pool.
Each gameweek you back one of all 24 Championship clubs to win. Survive and you go again; slip up and you're out.
Decide what a wipeout does - everyone back in, survivors play on, or a shared win - along with used-team resets and whether joining reopens.
Send one invite code to the group chat. Everyone makes their pick from their phone before the deadline.
Name it, pick Championship, choose your rollover and used-team rules, and share the invite code.
Each gameweek every player backs one club to win. You can't re-use a club until the rules reset.
Win and you go through; draw or lose and you're out. The final survivor wins the pool.
Run a Last Man Standing pool on the Championship and the first thing you notice is the absence of certainties. There is no side that wins nine home games in ten, and the clubs that look like favourites in August are often mid-table by October. Pools last longer as a result - forty-six rounds is a lot of runway - and they are decided less by one catastrophic weekend and more by who keeps making sensible picks while everyone else chases form.
The used-team rule bites differently here. With twenty-four clubs there are more names to spend, but far fewer that you would trust away from home, so the strong players ration home fixtures against the bottom four rather than big-name clubs. Parachute-payment sides are the nearest thing to a safe pick, and even they are best spent in the first third of the season before the division catches up with them.
A Championship pool needs its edge cases agreed more than most: postponements for international breaks and cup replays, the midweek rounds that arrive with a few days' notice, and the question of whether a rollover resets used teams. All of that is a setting on the pool here, applied automatically, so the organiser's only job is sharing the invite code.
Each gameweek you pick one of all 24 Championship clubs to win. If they win, you survive to the next round; if they draw or lose, you're knocked out. You can't pick the same club twice until your used-team list resets. The last player standing wins the pool.
That's the owner's call when they set the pool up. By default the pool restarts: everyone is back in for the next gameweek, including anyone knocked out earlier, with used teams cleared. The owner can instead let only the players knocked out that week play on, or have them share the win.
Not until your used-team list resets - rationing the strong Championship clubs across the season is a core part of the challenge. The owner can allow re-use, or reset used teams on a rollover.
As many as you like - it's free, and the bigger the pool the longer it tends to run before someone takes it.
Plan a few gameweeks ahead instead of grabbing the biggest club every round. Strong favourites at home are the classic banker - but everyone else picks them too, so one shock result can wipe out half the pool while a braver pick sails through. Check the upcoming fixtures before you commit, be wary of derbies and awkward away trips, and remember you can't reuse a club until the list resets: burning all your bankers in the first month is the most common way to go out.
Yes - each player makes their own pick each week from their phone, so everyone signs up (it's free and takes a moment). Sharing the pool is just an invite code or link.
Yes - free to play, with no subscription and no in-app purchases. Visitors who aren't signed in see a small number of ads on our public pages, which cover the hosting; signed-in members never see ads. We never handle money.
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